This mod will is based on GG1.03 beta rules. This mod tries to give a balanced chance for both sides to win, 
when No Game End and No Auto Victory options are used.


Changes

Spain join Axis from 1% base to 5% base.
Sweden join Axis from 2% to 4%.
Tactic Bomber land attack world standard from 5 to 7. Try to make TB more useful.
Artillery land attack world standard from 11 to 10.
Artillery production time form 2 turns to 3 turns. Too much artilleries in old game.
Airborn land attack and evasion world standard from 6 to 7.
Italy can produce fighter and tatic bomber.
Romania can produce infantry and transport. 
Turkey political stability from 2 to 7. Germany will surely get Turkey into Axis when take Iraq and Syria.
Spain political stability from 5 to 8. Germany get a ProAxis Spain more easyily.
US declare of war readiness from 40 to 48. Give Axis more choise and in fact US is not so easy to go for war.
One fighter moved from NE USA to SW USA. This is to made a directly attack into US more dangerous to Japan.
China production from 1 per 3 turns to 1 per 2 turns, and this will not change when Japan invades China Inland.
Changsha gets one level 2 undeveloped resource, Lanchow gets one level 2 and one level 4 undeveloped resource. 
The purpose is to make China a more important target for Japan.
Air attack penaty in Max range was reduced from 3 to 2. Added Madagascar support Japan event (copied from UV 2.1).

Install

Copy all .txt in Mod to dat. Play. A new scenario is appeared.







